Summary

  • Role-playing games are about immersing oneself in a unique character and story, highlighting the highs and lows of their choices. Save-scumming, although popular, kills this experience.
  • Players save-scum to achieve desired outcomes, such as different endings or specific objectives in a level or encounter. However, this practice prevents the immersion and depth that failures bring to an RPG.
  • Most games inadvertently support save-scumming by making it more efficient than playing through mistakes. Developers should create mechanics that make save-scumming difficult and offer alternative options to combat setbacks.